The purchase of DICE by Electronic Arts in 2006 allowed for the creation of the Frostbite engine, which introduced destruction to the series, as well as better graphics, sounds, and realism. The engine allowed DICE to build expansive maps, and provide greater emphasis on vehicle warfare, a feature that has defined the series. This game mode has changed the whole meaning of playing first-person shooter games as it overshadowed many other first-person shooter game modes. The Conquest multiplayer game mode was first introduced through this game. Refraction's acquisition enabled the use of the Refractor engine, which was later improved and labeled Refractor 2. Battlefield 1942 was the first Battlefield game released. Development for the first installment in the series, Battlefield 1942, started shortly after DICE's acquisition of Refraction Games in 2000, the developer behind Codename Eagle which is largely considered to be the precursor to the series.
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